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Old May 07, 2006, 05:10 PM // 17:10   #1
Frost Gate Guardian
 
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Default Nec/Mon Training Build for 55Monk UW Farm

Profession: Necromancer/Monk
Name: SS UW Trainer
Type: 2 man UW training
Category: SS Protector

Normally a 55 Monk would farm UW with a SS/SV Nec/Mes. With the monk tanking while the Nec causes the damage. With a Nec/Mon you can create the ideal build to both protect the monk and cause the damage required and a constant flow of energy. Something similar is used for solo 55 Nec farming but 2 man is so much quicker, and the purpose here is to help train the monk as the monk has the hardest role of the farm...normally!

Stats:
Curses 16 (1+3)
Healing 10
Protection 11

Skills:
1. Healing Breeze
2. Protective Spirit
3. Spiteful Spirit (Elite) (choose targets wisely to cover the whole group)
4. Suffering *optional if you prefer something else
5. Vigorous Spirit (lasts 30 secs so will cover any HB interrupts while you are casting SS/S)
6. Res Sig *optional
7. Essence Bond (Cast on the Monk to keep your mana on constant)
8. Blessed Aura (cast on Necro - only a +10% on enchants but still worth it, i use a 20/20 curse staff with +5 Insightful and 20% ench mods) * testing Watchful Spirit as alternative

Equipment
I use an Insightful Curse Staff of Enchanting which gives +15 Energy, 20/20 fast cast/fast recharge and 20% enchants last longer.

If all goes well your monk will be complaining that he never gets to cast any spells for himself, other than spell breaker of course. Don't worry about that to start with, idea is for your monk to learn the route and how to take care of the Nightmares (Holy Rod is a must here, although curse one nearly causes as much dmg). For me the Monk has no reason to use a wand for anything other than the nightmares, using a wand renders some of the Necs spells useless, looses the ench mods/spell recharge, and the wand actually causes NO real damage to anything other than the nightmares. As your trainee monk improves with runs you can leave him to learn to tank for himself more, keeping an eye to back up any interrupts he receives. Then change to the SS/SV build to speed things up.

I've run this build many times training new guildie monks and i can assure you i have more than enough energy to spam SS (20/20 curse staff) and everything else, my mana bar is virtually constantly on full.

Your monk should be carrying Balthazars Spirit for his Bonetti's, the energy from Essence bond will be redirected to you. The constant energy will help you cover all his interrupts, keep him healed, and YES i do cause enough damage to kill everything without problems. The ONLY thing my monk ever has to worry about are the Nightmares.
My HB only gives +7 regen rather than the monks +8 (more than compensated for with the use of VS) and PS is the same.

Blessed Aura is cast on the Nec not the Monk....the monk should have his own Blessed Aura ench on himmself. It still gives 10% on my enchants aswell as the 20/20 Insightful Curse Staff of Ench which gives 20% (you could use the collector truncheon/Villnars and 20/20 icon but you won't get 20% ench preferred for this build)

As for Res depends where they die and if they kill any in the process and there patrol locations....if the monk pulls a group of smites and gets killed will the Smites not go back to their normal route? But is an optional skill....I complete the farm with complete UW newbs but yet can afford to waste a slot...shameful i know, you may find that you do not use it enough to want to use a slot up, that is your choice, you can change it for a monk spell or an dmg spell depending on your monks experience.

Notes:
This build is to train my guildies on the route and to keep them alive, and is only marginally slower than the usual full on builds. Tanking UW is not the same as tanking Trolls as Monks quickly find out, this build keeps them alive long enough to learn their own job, as they gain experience you can add damage skills to it before they move onto a SS/SV.
An experienced 55 Monk will not appreciate you using this build with them as it obviously does not cause damage as quickly or efficiently as a SS/SV build.

BEFORE YOU MAKE COMMENTS.....THIS IS A TRAINING BUILD NOT A FULL ON FARMING BUILD....ITS USED TO SAVE YOU A SMALL FORTUNE IN ENTRY FEES IN YOUR MONKS EARLY TRAINING DAYS!

Otherwise i'd be interested to hear your comments on how effective you have found it, or not, when training new 55HP monks. It does of course depend to some degree on the Necs level of experience and as always better if you can communicate through Ventrilo/Teamspeak.

Last edited by BogusDude; May 10, 2006 at 01:32 PM // 13:32..
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Old May 08, 2006, 05:45 AM // 05:45   #2
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If you want to train a monk to 55 uw and you are the necro i suggest more that you run this:

spiteful spirit (kill spell)
shadow of fear (cover hex for smites)
suffering (cover for smites)
vengence
rebirth
esscence bond
watchful spirit
desecrate enchants

this way you can rez the monk as many times as necessary seeing as how its easier if he keeps up his enchantments and that way he learns how to effectively use his spells.
On the rare occasion that I 2 man uw and dont just 55 necro it solo I will run mo/me and use archane echo and sv to make killing smites alot faster and carry a sword so you can kill the ataxxes majorly fast by setting off the ripostes and deadly ripostes.
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Old May 08, 2006, 03:17 PM // 15:17   #3
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I see what your build is aiming to do but i think it defeats the objectives of what mine is trying to do...keep the monk alive so that he gets to the end. What do you do if your complete newb 55monk gets his HB/PS interuppted while he's taking out his first ever nightmare? Or if the nightmare actually gets to strip his enchants. Watch him die I assume. If your using ventilo/teamspeak and know instantly he's been interrupted/stripped you can cover, put up PS/HB/VS/EB back on him while he get his Mend/BS/BA back up.
Although it might be worth trying your build after he's done a couple of basic runs, knows where to expect the nightmares and the routes he's taking, tanking points etc.
I created the build after spending a small fortune with a 55monk guildie who just could not get past the first chamber. First run with the above build and he made it to monument without any problems, second run he completed the smite run, did this a few times before he moved onto a guildie SS/SV.
As for mellee weapon i generally recommend a Furious FFS of Enchanting. (for those of you still wasting 5k on a FFS weap, its free from the collector east of Ranik, you must go solo and he's not there every time).

Res spell has always been a bit of a grey area for me (due to my real bad memory). Res Sig is no problem and works everytime, first time. But as you say it would be much better to have unlimited res. I've known hench res me as a 55 using Ressurection and I'm pretty sure I've res'd other monks in the past with rebirth,if this is the case then there is a massive time delay before you can res them due to the monks negative health. If anyone knows which res spells definetely do or do not work and what time delays they have that would be really useful to know.

When training new 55 monks speed is never a concern, i do not pick skills to complete the farm quickest, as the new monk simply will not make it, i pick skills so that he makes it to the end. Bear in mind i like to use Mon/war with bonetti's defence for new monks so they can cover interrupts for themselves with it, its upto them if they want to move onto Mon/Mes when they know what they're doing. Although my monk is still a Mon/War as i do everything outside UW using pure monk spells, and i like to take advantage of the warriors running skills. Alot of 55 monks want to run before they can walk, as i'm working with guild mates i generally don't have this problem as they usually follow instructions to the letter!

Think i might try your build as an intermediate training build though see how well it works.

Last edited by BogusDude; May 08, 2006 at 03:59 PM // 15:59..
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Old May 09, 2006, 01:22 AM // 01:22   #4
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Yea I know all about the ffs the one I have is on my monk and I have no real problem just using the sword I managed to find with 19%enchant on it. As far as rez skills when a charachter under 70 hitpoints dies they will be reduced to 1 hitpoint in order to rez them you must raise them with more than half of their hitpoint so the number is rounded up thus for this feat you can use rez sig, restore life, vengence, and unyielding aura. With my various trips to the chaos plains with Kcp aka godlike satan I eventually began using a monk setup similar to this while he 55 necroed. Why well with rez sig you get one raise, you raise them where they stand if its in a group of ataxxes or smites well one hit and they are dead again seeing as they have to change offhands then cast their spells.

If you use rebirth you can safely pull them away from the groups they were in vengence them back to life unless you want to put enough points into healing to carry restore life, let them change armor to a point where you can rez them, vengence wears of rebirth them this time raising them they cast enchants and head back on their way. As necro you should be able to cast right outside of aggro range or if you do aggro know how to escape the ecto cows whereever you are.

also why waste time with blessed aura(first note that aura is a self enchant spell and can only be cast on yourself much like divine boon) if you run watchful spirit then your monk will barely even need healing breeze as he will have regen over bleeding and his divine favor from ps should heal him back up anyways. and if both of you carry esscence bond and cast it on the monk the spell does stack so both of you will get the energy from your bonds.

The suffering spot is only optional to carry another mass hex spell otherwise ss alone will not take out the smites as it will just get smite hexed

Last edited by Iori Shozu; May 09, 2006 at 01:29 AM // 01:29..
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Old May 09, 2006, 03:30 AM // 03:30   #5
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Quote:
Originally Posted by BogusDude
I see what your build is aiming to do but i think it defeats the objectives of what mine is trying to do...keep the monk alive so that he gets to the end.
If you're really trying to "train" the monk to do the smites run, your build will fail on all levels. Simply making it to the end of the smite run wont' teach him anything, aside from the route which is already pretty obvious. Iori's build will actually help the monk learn to run the build, which is 100 times better than holding his hand through the run like you're trying to do.

If you really want the monk to get something out of the "training" you need to teach him thing like:

What skills to use vs. what enemies. (SB vs colds, SB before advancing, etc)
How many enemies to aggro at once, and what to aggro together.
How to deal with interrupts (Savage Slash did get a buff, and I notice interrupts are a lot more common now.)
When to use Bonetti's.
How to deal with Nightmares and aggro together.

Without teaching the monk these things, and letting him do them on his own, you will utterly fail at "training" somone for the smite run.
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Old May 09, 2006, 03:56 AM // 03:56   #6
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My monks (Mon/War) generally use the following build

HB / PS / SB/ Bonetti's Def / Blessed Sig / Blessed Aura / Mending / Balthazars Spirit
A Mon/Mes might use Essence Bond instead of Balthazars and SV rather than Bonettis

Healing 13
Smiting 4
Protection 11
Divine 16
Tactics 2

At first i tried to help my guildie using my monk with a modified build using SoJ as the 2nd man. We did a smite run and we did pretty well before he died, but the regen on SoJ was just far too slow to make it practical. Which is why i moved on to my Nec/Mon for its quicker SS. His problem was not being able to deal with the nightmares and recasting HB/PS at the same time in the first chamber, which is why i picked the same skills and similar attributes to cover. Both are carrying Blessed Aura, they're not stacked, I had considered watchful spirit as one the few alternatives but i thought what good is +2 regen when he has HB and Mend. Opting for Blessed Aura for a further 10% on my cover enchants on top of the 20% from the staff so that they near enough mimmick the monks giving his spells /energy time to fully regen, had i gone for a more attacking minded build like yours i may have thought differently. Although its now making me think that it could be a worthwhile enchantment for if his enchants do get stripped, WS gives health boost to save his life as i immediately cast PS/HB/EB while he gets his enchants back up. I will definetely give it a go as 10% on the enchants is something i can sacrifice.

Rebirth is my sacred skill for my nec/mon mon/war and mes/mon, a skill i never leave home without , which is why other than the sig i use for my Ranger & pvp i never know what good any of the other rez skills have. I've tried it with rebirth and got fed up after 5 minutes. I'll try with restore life as i'm already carrying 10 Health:P I like the idea of combining vengeance and rebirth (i'll try if for fun) but with my build there really is only the nightmares that can kill them so i'd rather not waste 2 skill slots.

As for just the 2 dmg skills not working, i really have not had any problems with them. As we go into combat i cast PS/HB/VS on him so he still has full energy, he casts SB when the nightmare pops up, giving him plenty of energy to refresh his PS/HB. The hits he's taking boosts my energy back upto full via my Essence Bond and keeps his own energy up via Balthazars. I select the nearest to me and cast SS/S, i then go back to him and recast HB/PS/VS (unless i see him cast) while SS/S regen. I then select the rear cow and put SS on him and just repeat, letting the monk tank but watching for interrupts to cover. The monks i've worked with have buzzed at how easy everything seems to go compared with their first attempts with a SS/SV, obviously as i am casting alot of the same spells the monk here really is invincible (albeit the nightmares). I've completed the smite run many times so SS/S alone does work fine, admittedly not as quick, but i cannot report any problems with smite hex halting our progress. Most of them are only really interested in the smite run so i can't really claim to having getting much further than the monument with this build mission wise.

One thing i do find a little bizarre is the rate of energy i get from the Essence Bond as the Nec compared to the monk. I'm spamming spells constantly and my energy bar just stays full, i'm thinking wow this is great, but how lol.

I'm not sure i like the idea of shadow of fear to slow them down as this will mean less energy for both of us when the monk has bonetti's to protect him, i sorta think its more suited to mon/mes giving you the same sort of time delay you would get using SoJ? Not sure which has biggest negative effect against SS? Although i appreciate your using it to help cover SS i've not had any problems with just the two spells and the 20/20 curses helps spam that little extra.

So my main change for now i think will be to change to restore life and to give watchful spirit a good try instead of blessed aura. Maybe have a play with one or two others for those that have completed a few runs and familiarised themselves with what to expect. And hopefully if i get chance compare it with your build to see how different they work out

I do appreciate your comments by the way. There is never a right or wrong build as such so long as they work lol but it would be nice to come up with a few solid builds that cover all levels of training

Last edited by BogusDude; May 10, 2006 at 01:34 PM // 13:34..
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Old May 09, 2006, 04:14 AM // 04:14   #7
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Quote:
Originally Posted by B Ephekt
Without teaching the monk these things, and letting him do them on his own, you will utterly fail at "training" somone for the smite run.
Obviously i'm teaching them all this as we go along :P I don't just say right we're in gogogo lol. This training build is for those who need there hand holding and explaining things as they go along rather than wasting Plat after Plat learning the hard way. Using this build i can teach them all they need to know from start to finish first time, what to expect, where to position themselves, how many to take on etc, then leave them to tank alone a few times watching to cover them, then pass them on to a SS/SV to finish off their training when i think they've taken everything in. I'm looking at the potential of Iori Shozu's build as the next stage of training after mine, i'm sure even with his build Iori has been frustrated by some newbs?

Goes back to..... some people think they can run before they can walk.
Some people take to it like a duck to water, some sink like a brick!!

Last edited by BogusDude; May 09, 2006 at 04:19 AM // 04:19..
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Old May 09, 2006, 04:14 PM // 16:14   #8
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Quote:
Originally Posted by Iori Shozu
If you want to train a monk to 55 uw and you are the necro i suggest more that you run this:

spiteful spirit (kill spell)
shadow of fear (cover hex for smites)
suffering (cover for smites)
vengence
rebirth
esscence bond
watchful spirit
desecrate enchants
Ummm.. you can only rez a 55 monk with res signet. Rebirth wouldn't work.
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Old May 09, 2006, 04:55 PM // 16:55   #9
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Quote:
Originally Posted by BogusDude
Obviously i'm teaching them all this as we go along :P I don't just say right we're in gogogo lol. This training build is for those who need there hand holding and explaining things as they go along rather than wasting Plat after Plat learning the hard way.
Yeah, I got as much from reading your previous posts, I just don't think it's the best way to go about it. But, hey, if it works for you and your guild thenby all means, carry on.
Quote:
Originally Posted by mrbb
Ummm.. you can only rez a 55 monk with res signet. Rebirth wouldn't work.
Um, pay attention and read posts before replying maybe? Rebirth is to MOVE the dead monk, Vengeance is to rez him and allow for a focus/armor swap so he can then be rezzed with Rebirth.

Last edited by B Ephekt; May 09, 2006 at 05:00 PM // 17:00..
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Old May 09, 2006, 05:09 PM // 17:09   #10
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Quote:
Originally Posted by mrbb
Ummm.. you can only rez a 55 monk with res signet. Rebirth wouldn't work.
Obviously you have a lack of understanding of a 55 charachter as I said you use rebirth to pull him out of the enemies he died at then vengence him back to life. REZ SIGNET IS NOT THE ONLY SPELL THAT CAN REZ A 55 MONK!!! The reason most of the spells wont rez you is because when you die you will have 1 hitpoint and as that spells like rebirth rez at 10% of health the health will be rounded down to 0 and they die again, Vengence rezzes with full health for 30 seconds so they are rezzed at 1 health then they can change offhands so that they have 33 hitpoints and when vengence wears off you can rebirth them to about 5 hitpoints. Whats the point of the +2 regen of watchful spirit well as you should know the ataxxes cause bleeding with the monk carrying mending and watchful on top of it this can be a 5 or 6 regen which with bleeding will still give the monk a 2 or 3 regen meaning that if he really wants he doesnt even have to cast breeze as casting ps will boost his health back to full if he is taking any considerable damage.

as far as the perm enchants I didnt say blessed stacked; I said blessed was a local enchant only meaning you could only cast it on yourself (in your guide you said to only cast it on you and not your monk) well I was clarifing that there is no way you can cast aura on your monk what I did say is that the monk can run esscence bond as they do stack and if both of you cast it on him then both of you will get the energy gain from it. The 30 hitpoints from watchful when it is rended doesnt really help as they will generally have less than a second to recast ps before either an ataxxe hits them for roughly 200 damage at least, or 2 smites do them in.

The point about the cover hex is that you are running suffering which recharges slower than spiteful spirit thus forth slowwing down your kill rate on the smites as you will have to wait for suffering to recharge before you can cast ss without it simply getting smite hexed. Shadow of fear has a much faster recharge time meaning that everytime ss is recharged you can cast sof it doesnt slow down energy or attack as it will usually get smite hexed as soon as it is cast on them besides the attack rate of the smites is fast enough that you shouldnt have energy problems.

As Quoted by KcP whom i have duoed almost 70% of fow with "do you think I just said hey Im gonna make a build and use sof just for the hell of it" it is faster and more efficent as a covering hex which will allow for faster killing of the smites as your kill speed here is not what is teaching the monk but the situations he might run into; Say he aggros the smites and a nightmare pops up or accidentaly aggros a coldfire patrol with the smites, ressurection chant would be a great spell to carry now instead of vengence.

Where does my knowledge of doing uw fow come from well thousands of successful runs thats where. as stated we 2 man the chaos plains with me running a monk 80 second sb on a 55 necro. you want fun try casting spells anywhere near the wraiths they can stack 8 degen on you and never seem to stop chasing you. not to mention the annoying obsidian burrowers on they way there.
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Old May 10, 2006, 01:45 PM // 13:45   #11
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What attributes do you use with your build Iori so that i can test it?
I assume you use curse wand and 20/20 item rather than staff as extended enchants are not needed?

I'm hoping my 24/7 ventrilo server goes live today or tomorrow at the latest :P
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Old May 12, 2006, 05:07 AM // 05:07   #12
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Pretty much max curses are the only one as the others dont require any stats in the focus they are for them to work. You can bring blood rit for your monk instead of suffering if you want and put some in blood. however I like soulreaping as that when you rebirth and they pop up then die you get like 15 energy back. Btw if you want to clear close to 70% or more of fow with a 55 necro the best person to carry with you is a monk with a build much like this =p

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